[新聞] Mandarine v1.0

看板 Emulator
作者 sdbsy14242 (あやめづきの子)
時間 2024-08-21 09:20:19
留言 0 ( 0推 0噓 0→ )
This fork is just Citra with tweaks/additions which should result in better performance than the original Citra. Recommended specs: Desktop Operating System: Windows 10 (64-bit), MacOS Ventura, or modern 64-bit Linux CPU: x86-64(64-bit)CPU. Single core performance higher than 1,800 on Passmark GPU: OpenGL 4.3 or Vulkan 1.1 support Memory: 2GB of RAM. 4GB is recommended Android Operating System: Android 9.0+ CPU: Snapdragon 835 SoC or better GPU: OpenGL ES 3.2 or Vulkan 1.1 support Memory: 2GB of RAM. 4GB is recommended Changes: Things that are from Citra Enhanced: - Android: Rework settings UI (@Ishan09811) - Android: Implement oboe audio backend - Android: Implement touch opacity controls - Android: Implement invididual button scaling (@gperrio) - Android: Implement haptic feedback support (@gperrio) - Android & PC: Switched Anaglyph shader technique from Dubois to Rendepth (@cybereality) - Android & PC: Migrate to tracy profiler from Microprofile (@raphaelthegreat) - PC: Disable accurate mul by default - Android & PC: Backport Skip Slow Draw, Skip Texture Copy and Skip CPU Write hacks from Citra MMJ (@weihuoya) - Android/ARM64: Optimize AreQuaternionsOpposite (@weihuoya) - Android & PC: Implement priority boost starved threads hack (known as Priority Boost Hack) - Android: Implement swap screens hotkey (@gperrio) - Android & PC: Restore Frame Skip functionality (with some help of @rtiangha) - Android: Implement Adreno GPU Boost (@Ishan09811) - Android & PC: Implement Realtime audio - Android & PC: Implement reduce downcount slice (based on @weihuoya cpu usage limit hack) - renderer_vulkan: Initial vertex-shader SPIR-V generation (@Wunkolo) - android: Add button dpad bindings (@OpenSauce04) - Android: Implement RAM usage counter into FPS counter (@Ishan09811) - android: Gamepads can now control the in-game menu (@OpenSauce04) - citra_qt: Add support for favorites, desktop shortcuts, and play time tracking (@FearlessTobi) - PC: Better game titles on the window and Discord RPC (@BlurrySquire) - PC: Implement Layout settings tab and support (@blakbin) glsl_fs_shader_gen: Use a better way to discard GasMode - Android: Implement About Game Dialog (@Ishan09811) - Android: fix non runtime runnable settings bugs (@Ishan09811) Things that are new on Mandarine rebrand: - Skip Slow Draw, Skip Texture Copy and Skip CPU Write hacks got rebranded to - Force Hardware Vertex Shaders, Disable Surface Texture Copy and Disable Flush CPU Write. - New options got reordered and positioned on better sites. - Fixed all graphic issues of frameskip - memory.cpp: Fix a minor memory leak - Android: Replace company with game region for card game - PC: Implement emulator data migration functionality + prompt (@OpenSauce04) - Android: Implement Expand to Display Cutout option - Android: Re-implement ForegroundService - oboe_sink: Set AudioApi to OpenSLES and minor improvements - externals: Massive submodule updates (vulkan headers, glslang, libadrenotools...) - pica_types: Correctly restrict Float<M, E> precision (@vitor-k) - Another minor improvements and cleanups Download: https://github.com/mandarine3ds/mandarine/releases/tag/r1.0 https://github.com/mandarine3ds -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.136.199.168 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/Emulator/M.1724203222.A.B10.html

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