[情報] PTR PATCH NOTES - JULY 15, 2024
Heroes of the Storm PTR Patch Notes - July 15, 2024
Our next Heroes of the Storm patch has just hit the Public Test Realm and
will be available for playtesting.
Our next Heroes of the Storm patch has just hit the Public Test Realm and
will be available for playtesting. As always, if you encounter any bugs
during your PTR play sessions, please stop by the PTR Bug Report forum
(https://us.forums.blizzard.com/en/heroes/c/ptr-bug-report?blzcmp=blizzard-news)
to let us know about your experiences.
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** Quick Navigation:
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* Balance Update (#Balance)
* Hero Updates (#Hero)
* Bug Fixes (#Bugs)
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** Balance Updates
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** Heroes
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** Brightwing
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Talents
* Level 1
+ Hyper Shift
o Cooldown reduction reduced from 1 to .5 seconds.
o Healing reduced from 6% to 4% of maximum Health.
** Genji
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Talents
* Level 1
+ Agile Dismount
o Slow reduced from 30% to 25%.
+ Pathfinder
o Movement Speed bonus increased from 25% to 30%.
* Level 7
+ Cyber Shield
o Armor bonus reduced from 50 to 40.
* Level 10
+ X-Strike
o Final damage reduced from 290 to 275.
o Initial damage reduced from 145 to 135.
* Level 13
+ Shingan
o Damage reduced from 115 to 100.
** Qhira
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Base
* Grappling Hook [Trait]
+ Cooldown reduced from 25 to 20 seconds.
* Carnage [Q]
+ Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors).
* Blood Rage [W]
+ Cooldown reduced from 8 to 7 seconds.
+ Healing increased from 85 to 90.
* Revolving Sweep [E]
+ Revolving Sweep's Chain Link can now hit targets immune to skill shots
(Example: Zagara's Creep Tumors).
Talents
* Level 7
+ Healmonger
o Healing increased from 190 to 210.
* Level 10
+ Final Strike
o Damage increased from 395 to 410.
* Level 16
+ Lingering Ailment
o Armor reduction increased from 25 to 40.
o Duration increased from 3 to 4 seconds.
** Raynor
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Talents
* Level 20
+ Execute Orders
o Updated to only target Heroes, prioritizing ones with the lowest Health.
o Will no longer target enemy Heroes not visible or greater than 20 range
away.
o Will now target enemy Heroes who are Invulnerable.
** Samuro
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Base
* Wind Walk [E]
+ Periodic heal reduced from 3% per second to 2% per second.
Talents
* Level 1
+ Way of the Wind
o Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health.
* Level 4
+ One with the Wind
o Armor reduction decreased from 30% to 25%.
* Level 10
+ Bladestorm
o Cooldown increased from 25 seconds to 30 seconds.
** Zarya
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Base
* Particle Grenade [Q]
+ Damage increased from 75 to 80.
* Shield Ally [E]
+ Search radius increased from 8 to 10.
Talents
* Level 7
+ Deep Burn
o Duration increased from 3 to 4 seconds.
* Level 13
+ Pain is Temporary
o Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max
Health per Energy.
Return to Top (#return)
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** Hero Updates
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** Gazlowe
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General
* Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator.
** Samuro
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General
* Added an arrow indicator below Samuro facing the direction of any active
Mirror Images.
Return to Top (#return)
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** Bug Fixes
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** General
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* Catapults will now display properly in the Death Recap.
* Effects that reduce your vision radius now prevents soft reveals (Things
that make your character visible).
* Fixed an issue that caused dance animations to persist after moving, using
an ability, or attacking.
* Fixed an issue that caused Forts and Keeps to not activate their Call for
Help mechanics when multiple enemy Heroes attack an enemy Hero at the same
time.
* Fixed an issue that caused Heroes to not spawn at the start of the game.
* Fixed an issue that caused Heroes with non-standard Deaths to display their
final hit incorrectly in the Death Recap.
* Fixed an issue that caused overhead shrub indicator to persist after
leaving the shrub.
* Fixed an issue that caused shield-like effects to not be treated as Shields.
* Fixed an issue that caused some abilities to allow the caster to gather
experience globes while inside a shrub.
* Fixed an issue that caused some passive move speed benefits to not behave
consistently.
* Fixed an issue that caused Summons to not have their attack speed reduced
when attacking Heroes with Imposing Presence or similar talents.
* Fixed an issue that caused targets inside shrubs to be revealed by
proximity when the other unit has vision reduction.
* Fixed an issue that caused vignette borders on some cutscenes to render
incorrectly at higher than 1080x1920 resolutions.
** Maps
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* Garden of Terror
+ Fixed an issue that caused the Toy Train to not be dismounted by Garden of
Terror's Polymorph ability.
* Try Me Mode
+ Added a regen globe generator.
** Heroes
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* Abathur
+ Level 7
o Calldown: MULE
# Updated to use level-based scaling.
+ Level 10
o Ultimate Evolution
# Fixed an issue that caused Pylons created by Ultimate Evolution clones of
Probius to not be destroyed when the Ultimate Evolution expires.
# Fixed an issue that caused traps created by Ultimate Evolution clones of
Junkrat to only be removed when Abathur dies.
+ Level 13
o Soma Transference
# Updated to heal the target for its amount as a singular combined effect.
* Alarak
+ Base
o Lightning Surge [E]
# Updated to heal Alarak for its amount as a singular combined effect.
# Now soft reveals all primary target types instead of just Heroes.
+ Level 7
o Applied Force
# Now applies the increased push distance to Alarak.
+ Level 20
o Counter-Strike
# Now soft reveals targets hit.
o Last Laugh
# Fixed an issue that caused Last Laugh to show up twice on the Death Recap.
* Alexstrasza
+ Level 10
o Cleansing Flame
# Fixed an issue that caused Cleansing Flame to display incorrectly when used
by an AI controlled Alexstrasza.
* Ana
+ Fixed an issue where Ana's abilities caused players to highlight enemies.
* Anduin
+ Base
o Pursued by Grace [Trait]
# Fixed an issue that caused Pursued by Grace to activate while Blinded or
against an Evading Hero.
+ Level 4
o Surge of Light
# Fixed an issue that caused Surge of Light to lower the cooldown of Chastise
while Blinded or against Evading enemies.
+ Level 16
o Inner Focus
# Fixed an issue that caused Blinds to not prevent Anduin's Physical damage
to lower the cooldown of Inner Focus.
* Arthas
+ Base
o Frostmourne Hungers [Trait]
# Fixed an issue that caused Frostmourne Hungers to not display correctly
against Blinded or Evading enemies.
* Auriel
+ Level 20
o Light Speed
# Fixed an issue that caused Light Speed's benefits to not be granted to
Leoric.
* Azmodan
+ Fixed an issue that caused All Shall Burn talents to not apply their
on-kill effects unless Azmodan has taken Master of Destruction.
+ Level 10
o Demonic Invasion
# Fixed an issue that caused Demonic Invasion Grunts on-death damage to not
be modified by damage modification.
* Blaze
+ Base
o Jet Propulsion [E]
# Now soft reveals targets hit.
* Brightwing
+ Base
o Polymorph [W]
# Fixed an issue that caused Polymorph's Slow to not classify the target as
being Slowed.
+ Level 4
o Magic Spit
# Fixed an issue that caused Magic Spit to activate its cooldown reduction
against Evading Heroes.
* Cassia
+ Fixed an issue with Blinds not preventing all Physical damage.
* Chen
+ Level 1
o Stormstout Secret Recipe
# Now displays in the Death Recap.
* Cho'Gall
+ Fixed an issue where Cho'Gall's abilities caused players to highlight
enemies.
+ Level 4
o Rollback
# Now displays in the Death Recap.
* Chromie
+ Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not
be granted to Ultimate Evolution Sand Echo Sand Blasts.
+ Fixed an issue that caused Defense Matrix to not reduce the damage of Sand
Echo Sand Blasts.
+ Fixed an issue that caused Sand Blast Echoes to reveal Chromie.
+ Fixed an issue that caused Sand Echo Sand Blast damage to not gain the
benefits of Spell Leech.
+ Fixed an issue that caused Sand Echo Sand Blasts to still be fired if
Chromie's Sand Blast is interrupted.
+ Base
o Dragon's Breath [W]
# No longer soft reveals Chromie when casting Dragon's Breath on enemies that
have their vision reduced.
+ Level 20
o Piercing Sands
# Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit
all targets.
* Dehaka
+ Base
o Dark Swam [W]
# Fixed an issue that caused Dark Swam to not deal damage for the last .5
seconds.
+ Level 10
o Adaptation
# Fixed an issue that caused Adaptation to show up twice on the Death Recap.
* Diablo
+ Level 10
o Apocalypse
# Will now activate even if Diablo is interrupted during the cast time.
* D.Va
+ Level 10
o Bunny Hop
# Now soft reveals targets hit.
o Micro Missiles
# Now soft reveals all targets hit, instead of only the triggering target.
* E.T.C.
+ Base
o Powerslide [D]
# Fixed issues with Powerslide when targeted into unpathable terrain with
Crowdsurfer.
+ Level 1
o Prog Rock
# Now displays in the Death Recap.
+ Level 10
o The Hunt
# Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms.
* Fenix
+ Base
o Weapon Mode: Phase Bomb [W]
# Fixed an issue that caused Phase Bomb's splash to not behave correctly
while Blinded or against Evading enemies.
* Genji
+ Fixed an issue that caused Dodge to not prevent all on-hit effects.
+ Base
o Swift Strike [E]
# No longer soft reveals Genji to targets hit by Swift Strike that are
affected by vision reduction.
+ Level 4
o Dragon Claw
# Now soft reveals targets hit.
+ Level 10
o X-Strike
# Now soft reveals targets hit.
* Graymane
+ Worgen form's Basic Attack damage increase is now additive.
+ Base
o Inner Beast [W]
# Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire
instead of on-hit.
* Gul'dan
+ Level 20
o Demonic Circle
# Fixed an issue that caused Demonic Circle's outgoing FX to only be visible
if you see Gul'dan's teleported to location.
* Hanzo
+ Level 4
o Explosive Arrows
# Now soft reveals targets hit.
+ Level 7
o The Dragon Hungers
# Fixed an issue that caused The Dragon Hungers to apply the Spell Power
bonus to the triggering damage effect.
+ Level 10
o Dragon's Arrow
# Now soft reveals targets hit.
* Hogger
+ Level 7
o Garbage Fire
# Now displays in the Death Recap.
+ Level 13
o Bloodthirst
# Now causes Headbanger to heal Hogger for the damage dealt.
* Illidan
+ Level 4
o Hunter's Onslaught
# Now causes Immolation to heal Illidan for the damage dealt.
* Kel'Thuzad
+ Fixed an issue that caused Defense Matrix to not reduce the damage of the
Shade's Death and Decay.
+ Fixed an issue that caused the Shade's damage to not gain the benefits of
Spell Leech.
+ Fixed an issue that caused the Shade's Death and Decay to still be fired if
Kel'Thuzad's Death and Decay cast is interrupted.
+ Level 20
o Deathchill
# Now displays in the Death Recap.
* Kerrigan
+ Level 1
o Fury of the Swarm
# Fixed an issue that caused Fury of the Swarm's splash to not behave
correctly while Blinded or against Evading enemies.
* Kharazim
+ Level 16
o Echo of Heaven
# Now displays in the Death Recap.
* Leoric
+ Level 20
o Buried Alive
# Now displays in the Death Recap.
o Shroud of the Dead King
# Shroud of the Dead King now shows floating text for the amount of damage
prevented.
* Li-Ming
+ Level 1
o Aether Walker
# Fixed an issue that caused Aether Walker to apply the damage bonus to Magic
Missiles incorrectly.
* Lt. Morales
+ Base
o Healing Beam [Q]
# Now displays in the Death Recap.
+ Level 16
o Extended Care
# Now displays in the Death Recap.
+ Level 20
o Hospice Care
# Now displays in the Death Recap.
* Lucio
+ Level 7
o Reverse Amp
# Now displays in the Death Recap.
* Maiev
+ Base
o Umbral Bind [W]
# Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives
progress while Blinded or against Evading Heroes.
+ Level 1
o Naisha's Memento
# Fixed an issue that caused Naisha's Memento to grant Vengeful Knives
progress while Blinded or against Evading Heroes.
* Malfurion
+ Base
o Moonfire [W]
# Updated to heal Regrowth targets for its amount as a singular combined
effect per target.
* Mal'Ganis
+ Level 7
o Black Claws
# Fixed an issue that caused Black Claw's Armor reduction to not be removed
by Invulnerable.
+ Level 16
o Blind as a Bat
# Blind as a Bat now instantly removes any area reveals.
# Fixed an issue that caused Blind as a Bat to not lose vision of enemies
that are revealed by damaging Mal'Ganis.
# Fixed an issue that caused Blind as a Bat to see enemies when first cast.
* Malthael
+ Base
o Soul Rip [Q]
# Updated to heal Malthael for its amount spread over up to 3 effects.
* Medivh
+ Level 7
o Arcane Explosion
# Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's
Basic Attack missiles.
+ Level 20
o Dust of Disappearance
# Updated for apply visuals to appear as soon as granted.
* Mei
+ Fixed an issue where Mei's abilities caused players to highlight enemies.
+ Level 10
o Ice Wall
# Fixed an issue that caused abilities to be usable when Ice Wall transitions
from timed to untimed.
+ Level 20
o Flash Freeze
# Fixed an issue that caused Flash Freeze to not properly cancel effects that
launch Mei.
o Shatter
# Fixed an issue that caused Shatter's Armor reduction to not be removed by
Invulnerable.
* Muradin
+ Level 13
o Bronzebeard Rage
# Now displays in the Death Recap.
o Healing Static
# Updated to heal Muradin for its amount as a singular combined effect.
* Murky
+ Level 10
o Octo-Grab
# Fixed an issue that caused Octo-Grab to be placed on full cooldown if the
target moves out of reach.
+ Level 13
o Rejuvenating Bubble
# Now displays in the Death Recap.
* Nazeebo
+ Level 7
o Dead Rush
# Fixed an issue that caused Zombie Wall's Zombies to lose health after
uprooting with Dead Rush.
* Nova
+ Level 16
o Explosive Round
# Explosive Snipe's damage modifier is now additive.
* Orphea
+ Level 13
o Invasive Miasma
# Updated to heal Orphea for its amount as a singular combined effect.
* Qhira
+ Base
o Blood Rage [W]
# Blood Rage's heal no longer fills the Death Recap with empty entries.
+ Level 4
o Upstage
# Fixed an issue that caused Upstage to also prevent damage from Summoned
attacks.
# Fixed an issue that caused Upstage to not prevent all on-hit effects.
+ Level 7
o Healmonger
# Updated to heal Qhira for its amount as a singular combined effect.
* Ragnaros
+ Level 1
o Shifting Meteor
# Fixed an issue that caused Shifting Meteor to not travel the full remaining
distance of the Living Meteor.
* Rehgar
+ Base
o Chain Heal [Q]
# Fixed an issue that caused Chain Heal to be visible to others while inside
a shrub.
+ Level 13
o Wellspring
# Now displays in the Death Recap.
+ Level 20
o Farseer's Blessing
# Now displays in the Death Recap.
* Rexxar
+ Level 13
o Dire Beast
# Damage increase is now additive.
+ Level 20
o Spirit Bond
# Now displays in the Death Recap.
* Stitches
+ Level 7
o Putrefaction
# Fixed an issue with Putrefaction's healing reduction.
* Stukov
+ Level 10
o Massive Shove
# Fixed an issue that caused Massive Shove to launch from Stukov's origin
point.
* Sylvanas
+ Level 13
o Remorseless
# Now displays in the Death Recap.
* Tassadar
+ Level 4
o Electric Fence
# Now displays in the Death Recap.
+ Level 10
o Black Hole
# Fixed an issue that caused Black Hole to hit targets a second time at its
apex.
* The Butcher
+ Base
o Ruthless Onslaught [E]
# Now soft reveals the target on impact.
* The Lost Vikings
+ Olaf
o Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack.
+ Level 20
o Checkpoint Reached
# Now displays in the Death Recap.
* Tracer
+ Fixed an issue that caused the last bullet from Tracer's previous magazine
to be fired when Tracer's Reload completes.
+ Level 4
o Pulse Generator
# Now displays in the Death Recap.
+ Level 13
o Telefrag
# Now displays in the Death Recap.
* Tyrael
+ Level 1
o Salvation
# Now displays in the Death Recap.
+ Level 4
o Bound by Law
# Updated to heal Tyrael for its amount as a singular combined effect.
+ Level 13
o Law and Order
# Fixed an issue that caused Law and Order to apply to Smites that are
currently being cast.
+ Level 16
o Burning Halo
# Now displays in the Death Recap.
* Tyrande
+ Level 7
o Huntress' Fury
# Fixed an issue that caused Huntress' Fury to activate against Evading
enemies.
* Uther
+ Level 1
o Wave of Light
# Fixed an issue that caused Wave of Light quest reward to revert Divine
Protection's duration increase if completed after selecting Divine Protection.
# Fixed an issue that caused Wave of Light to not grant its full quest reward
benefit to Armor granted to Uther if Divine Protection is selected.
+ Level 16
o Tyr's Deliverance
# Fixed an issue that caused Tyr's Deliverance to apply its bonus to the
active Holy Radiance, instead of the next Holy Radiance.
+ Level 20
o Divine Protection
# Fixed an issue that caused Divine Protection to be inconsistent in how it
is applied to an already active Devotion Armor.
* Valeera
+ Level 16
o Seal Fate
# Fixed an issue that caused Sinister Strike to deal additional damage to
non-Heroes.
* Xul
+ Level 7
o Trag'Oul's Essence
# Now displays in the Death Recap.
* Yrel
+ Fixed an issue where Yrel's abilities caused players to highlight enemies.
* Zagara
+ Level 10
o Nydus Network
# Now displays the correct icon in the Death Recap.
* Zarya
+ Level 7
o Explosive Barrier
# Now displays in the Death Recap.
Return to Top (#return)
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Click here to discuss this post with other players in the official Heroes of
the Storm forums
(https://us.forums.blizzard.com/en/heroes/?blzcmp=blizzard-news) .
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